crafting is not a game within itself, its all done by your companions 3. there is really ZERO to do outside of questing / battlefronts 2. Your choices have zero impact on the world. Companions - you can never lose a companion and everyone will end up with the same ones which makes the companion "story-ing" and interactions meaningless. Bioware made a nice attempt at the story content ( it can be fun ) however some of the very cool features of the typical Bioware Single player RPGs are not there: 1. It is as if your story line takes place in a cocoon rather than in the huge universe that is the Old Republic. It seems that where they have stumbled is tying their story content to the world in which it takes place. Bioware made a nice attempt at the story content ( it can be fun ) however some of the very SWTOR delivers both a watered down MMO experience and single player RPG experience. ![]() SWTOR delivers both a watered down MMO experience and single player RPG experience.
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